Created in 3D

With the rise of AI in children's picture books, it’s become necessary for illustrators to show that their work is truly theirs and not created by AI. As a 3D artist, I am frequently asked if my work is made by AI. Below are videos that show my work is 3D as opposed to AI.

The first video features the main character from the book "Unstoppable Sammy" by Don Alley, set in a scene I created based on real photos of his karate dojo. The second video shows a character from another book I illustrated. If you collaborate with me, your characters will also come to life in 3D!

Continue reading below to learn about how I got into 3D as well as the process…

How I got into 3D

In early 2021, I chose to shift my work to kid's book illustration. It seemed like a dream job to spend my days bringing imagined characters and worlds to life.

I love a high detail look with rich colors. My hope was to use this style in kid’s books so I created this illustration of a wizard by hand in order to showcase my abilities to potential authors…

After sharing this illustration, I quickly secured my first few book contracts and have been fortunate to maintain full-time work since then. However, I soon recognized a problem: each illustration took 15-30 hours to finish. This required me to charge more than most authors could afford or to find a quicker method for my art.

I discovered 3D and spent the next few years learning its complex process while creating children's books. It has been a rewarding experience that I hope to continue for life.

The 3D Process

Working in 3D has a steep learning curve. Unlike using Photoshop for illustrations, where one program handles everything, 3D artists use multiple programs, each for a different task. Projects start with creating 3D models, which consist of meshes, materials, and bones.

Mesh:

A model's mesh is its physical object. The first image shows a mesh without any material. The second image displays the mesh as a wireframe, revealing that it consists of polygons. Detailed models can have millions of polygons. The last image shows the model with material applied. Usually, the mesh is sculpted in one program and the material is added in another.

Material:

Adding material involves more than just coloring the mesh; it includes various textures that affect how the material appears. The image below shows a material made of three textures.

  1. Base Color: This texture determines the mesh's color.

  2. Normal Map: This simulates bumps and details on the model, altering how light and shadows interact with it. Instead of creating a complex model with lots of wrinkles, which can slow down your computer, normal maps are used to represent these details.

  3. Roughness Map: This controls the model's shininess. It affects how light interacts with the surface, making some areas shiny and others matte.

For example, a human model can have shiny eyes and matte skin due to these texture variations.

Bones:

After shaping the mesh in one software and painting it in another, I import it into a third program to add "bones." This enables animation and facial expressions. Below, you can see the bones inside the model. In the second image, I rotated the first bone in the model's leg. The third image shows the final result on the fully textured model.

This process is the same for animated and non-animated objects, but non-animated ones don’t need bones. After creating all the models, they are imported into another software to build the story world, like in the video of the dojo. Characters are then added and posed in this environment. Lighting and a camera are included, similar to real cameras, allowing for adjustments in framing, dimensions, and lens behavior. You can create a blurry background while keeping the focal point clear, or have everything in focus. You can adjust settings like weather, color, and fog. Once decisions are made, I render the image, which means taking a picture with the camera. Then I send the rendered image to Photoshop and Procreate for further color editing, fixing issues, and adding hand-drawn elements.

While it might seem like creating illustrations in 3D would take longer, it’s actually faster for kids' books. I create the world and characters once instead of redrawing them for each new illustration. Initial creation takes longer, but future illustrations are quicker since the groundwork is already done.

Thank you for learning about 3D with me! If you want your story brought to life in 3D, I’d love to hear from you!